Appearance
Bait
Bait decides two things:
- Catch time. How long the trap waits between catches, picked at random in the bait's range.
- Luck. How much the odds shift towards treasure and away from junk. See how luck works.
A net in the trap shortens the catch time and adds its own luck on top of the bait's.
| Bait | Catch time | Average | Luck |
|---|---|---|---|
Plant Bait | 120–240 s | 180 s | -1 |
Worm Bait | 80–160 s | 120 s | 0 |
Fish Chum | 60–100 s | 80 s | +1 |
Glow Bait | 45–70 s | 57.5 s | +2 |
Prismarine Lure | 30–45 s | 37.5 s | +3 |
Nautilus Lure | 20–30 s | 25 s | +5 |
TIP
Hover over bait in your inventory to see its catch time and luck.
Crafting progression
Each tier is made from the one below it, plus something from a new part of the world. Early traps help you make the next tier: Fish Chum takes any fish, including your own catches.
Plant Bait
Farm scraps. Slow, and with negative luck it catches more junk than any other bait.



4Plant BaitWorm Bait
A night out fighting zombies turns seeds into worms.




4Worm BaitFish Chum
Use part of what your traps catch to catch more. Any item in #minecraft:fishes works, including the new fish.




4Fish ChumGlow Bait
Needs a trip to the lush caves for glow berries, and a glow squid.




2Glow BaitPrismarine Lure
Ocean monument materials. Traps in oceans occasionally catch one, too.





2Prismarine LureNautilus Lure
The best bait. Nautilus shells come from fishing, wandering traders, and lucky trap catches.





4Nautilus LureCatching bait
Traps sometimes catch bait back. This keeps a working trap going a little longer, but not forever:
- Worm Bait and Plant Bait in rivers and swamps
- Fish Chum in oceans
- Glow Bait in warm oceans
- Prismarine Lures in oceans (rare)
Any item can be made into bait with a datapack. See Bait files.
