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Bait ​

Bait decides two things:

  • Catch time. How long the trap waits between catches, picked at random in the bait's range.
  • Luck. How much the odds shift towards treasure and away from junk. See how luck works.

A net in the trap shortens the catch time and adds its own luck on top of the bait's.

BaitCatch timeAverageLuck
Plant Bait120–240 s180 s-1
Worm Bait80–160 s120 s0
Fish Chum60–100 s80 s+1
Glow Bait45–70 s57.5 s+2
Prismarine Lure30–45 s37.5 s+3
Nautilus Lure20–30 s25 s+5

TIP

Hover over bait in your inventory to see its catch time and luck.

Crafting progression ​

Each tier is made from the one below it, plus something from a new part of the world. Early traps help you make the next tier: Fish Chum takes any fish, including your own catches.

Plant Bait ​

Farm scraps. Slow, and with negative luck it catches more junk than any other bait.

Shapeless ➜ 4Plant Bait

Worm Bait ​

A night out fighting zombies turns seeds into worms.

Shapeless ➜ 4Worm Bait

Fish Chum ​

Use part of what your traps catch to catch more. Any item in #minecraft:fishes works, including the new fish.

Shapeless ➜ 4Fish Chum

Glow Bait ​

Needs a trip to the lush caves for glow berries, and a glow squid.

Shapeless ➜ 2Glow Bait

Prismarine Lure ​

Ocean monument materials. Traps in oceans occasionally catch one, too.

Shaped ➜ 2Prismarine Lure

Nautilus Lure ​

The best bait. Nautilus shells come from fishing, wandering traders, and lucky trap catches.

Shaped ➜ 4Nautilus Lure

Catching bait ​

Traps sometimes catch bait back. This keeps a working trap going a little longer, but not forever:

  • Worm Bait and Plant Bait in rivers and swamps
  • Fish Chum in oceans
  • Glow Bait in warm oceans
  • Prismarine Lures in oceans (rare)

Any item can be made into bait with a datapack. See Bait files.

Released under the MIT License.